====== Grab ====== {{tag>activity main_action}} You attempt to seize a foe and physically prevent them from moving or acting effectively. You must have a free hand to attempt this manoeuvre. **Roll+AGI** or **Roll+BOD**, whichever is greater. * **Complete Success**: You gain a dominant hold. The target is [[ironbound:conditions:Pinned]]. * **Success**: You successfully seize your opponent. The target is [[ironbound:conditions:Restrained]]. * **Partial Success**: You manage to catch them, but they are fighting back effectively. The target is [[ironbound:conditions:Restrained]], but you must choose one Bad Thing from the list below. * **Failure**: The target slips out of your reach. * **Complete Failure**: Your clumsy attempt leaves you [[ironbound:conditions:Open]]. If you already have a foe Restrained, you can perform this activity with no roll as a Short Action to maintain the Restrained condition. Otherwise, it ends at the end of your next turn. If you take any activity with the Movement tag, your target loses the Restrained or Pinned condition //before// you resolve your activity. If both of your hands become occupied, the Restrained or Pinned condition ends. ---- ==== Bad Things ==== * The target manages to grab you back; you are also Restrained. * You lose your grip on your weapon or any item you are holding. * The target finds an opening and may immediately attempt a [[ironbound:rules:activities:Counterattack]].