====== Frighten a Foe ====== {{tag>activity short_action social}} You use a terrifying display of prowess, a blood-curdling shout, or a cold, predatory stare to break an opponent's spirit. **Roll+CHA**. You gain favour if you have recently dealt significant damage to the target or an ally they can see. You suffer slight if the target is significantly larger than you. * **Complete Success**: Your presence is overwhelming. The target becomes [[ironbound:conditions:Panicked]]. * **Success**: The target is shaken. They become [[ironbound:conditions:Frightened]]. * **Partial Success**: The target is unsettled and becomes [[ironbound:conditions:Frightened]], but you have overextended your posturing. Choose one Bad Thing from the list below. * **Failure**: The target is unimpressed by your display. * **Complete Failure**: Your attempt is seen as pathetic or desperate. You suffer slight on all Charisma Rolls against this target until the end of the current encounter. ---- ==== Bad Things ==== * You attract unwanted attention. One of the foe's allies becomes fixated on you. * You give away a weakness. Foes who can see you learn what your worst attribute is. * Fear turns to desperation. You provoke a [[ironbound:rules:activities:Counterattack]] from your foe.