====== Feint ====== {{tag>activity short_action}} You perform a misleading movement to distract or trick a foe, leaving them open to a follow-up strike. **Roll+CHA**. * **Complete Success**: The target is completely fooled. You gain favour on your next attack against this target. In addition, choose one Good Thing from the list below. * **Success**: The target is momentarily distracted. You gain favour on your next attack against this target. * **Partial Success**: The target honours the threat, but doesn't completely relax their guard. You gain favour on your next attack, but you must choose one Bad Thing from the list below. * **Failure**: The target is not fooled. Your follow-up is predictable. * **Complete Failure**: You stumble during your attempt. Not only do you fail to trick the target, but you suffer one Bad Thing from the list below. Favour granted by a Feint is fleeting. If not used before the end of your //current// turn, it is lost. ---- ==== Good Things ==== * Your foe blundered into your Feint, and takes one die of weapon damage. * The target is [[ironbound:conditions:Staggered]] until the end of their next turn. * The target remains distracted, and you maintain favour on attacks against that foe until the start of your next turn. ==== Bad Things ==== * The target sees a real opening and may immediately [[ironbound:rules:activities:Counterattack]]. * You lose your focus and cannot Feint this target again for the rest of the encounter. * You overextend and become [[ironbound:conditions:Open]] until the end of your next turn.