====== Disarm ====== {{tag>activity main_action}} You attempt to knock an item or weapon out of a foe's hands. You must declare your target and the item you wish to remove from their hands. **Roll+AGI** or **Roll+BOD**, whichever is greater. You suffer slight to this roll if you are currently unarmed. If they are holding the item in two hands, you suffer slight to your attempt. * **Complete Success**: You knock the item out of the target's hands, and it falls at their feet. You may also select a Good Thing from the list below. * **Success**: You knock the item out of the target's hands, and it falls at their feet. * **Partial Success**: You may choose to overextend in order to knock the item out of the target's hands, but if you do so, you must also select a Bad Thing. Alternately, you may choose to take forward favour the next time you try to Disarm that target. * **Failure**: You fail to disarm the target. * **Complete Failure**: Your opponent pulls you into an overextend, and punishes you for it. You must select a Bad Thing from the list below. ---- ==== Good Things ==== * You catch the disarmed item in your off-hand (if free). * The target is [[ironbound:conditions:Staggered]] by the force of the blow. * You strike the object hard enough to [[ironbound:conditions:broken|Break]] it. ==== Bad Things ==== * You drop your own weapon in the struggle. * The target may immediately attempt a [[ironbound:rules:activities:Counterattack]]. * You lose your footing and fall [[ironbound:conditions:Prone]].