====== Convince Another of an Untruth ====== {{tag>activity affinity exploration social}} You attempt to deceive a character into believing something that is not true. **Roll+CHA**. This roll usually suffers slight if the untruth is highly improbable or if the target has proof to the contrary. * **Complete Success**: The target is completely convinced. Not only do they believe the untruth, but you may also select a Good Thing from the list below. * **Success**: The target believes the untruth as you have presented it. * **Partial Success**: The target is unsure. They do not necessarily believe the untruth, but they do not immediately realize you are lying. Choose one Bad Thing from the list below. * **Failure**: The target does not believe you. Further attempts to convince them of this specific untruth suffer slight. * **Complete Failure**: The target immediately realizes you are attempting to deceive them. You must choose one Bad Thing from the list below. ---- ==== Good Things ==== * The target repeats the untruth to others, spreading the word. * The target offers you assistance based on the false information. ==== Bad Things ==== * The target becomes suspicious of your future motives, and you suffer slight on all further Charisma Rolls that target this creature. This penalty is removed only if you roll a success or complete success on another activity with the social tag that targets this creature. * Your [[ironbound:rules:affinity]] with the target drops one step.