====== Climb a Surface ====== {{tag>activity main_action movement}} You attempt to move vertically or across a steep incline. This activity is required for any surface that is not easily traversable on foot. Before you begin, your Director will inform you how many successes you need to finish the climb, but even the shortest climb should require at least two successes. You may not spend Holds while you are climbing. **Roll+BOD**. You gain favour if the surface has many handholds, but suffer slight if the surface is slick or crumbling. * **Complete Success**: You gain one success towards climbing the surface, and may also select one Good Thing from the list below. * **Success**: You gain one success towards climbing the surface. * **Partial Success**: You gain one success towards climbing the surface, but the effort is taxing. Select a Bad Thing from the list below. * **Failure**: You make no progress, and gain no successes. If you roll a failure on a second consecutive attempt, you fall. * **Complete Failure**: You lose your grip and fall immediately. ---- ==== Good Things ==== * You find a secure ledge and take favour on your next Climbing attempt. * You gain an additional success. ==== Bad Things ==== * You lose a piece of non-secured equipment down the slope. * You climbed a fair distance before suddenly losing your grip. You gain a success before falling. ===== Falling after Climbing ===== When you attempt to Climb a Surface and end up falling, you take 1d6 Falling damage per success gained before you fell. You may attempt to [[ironbound:rules:activities:avoid_falling_damage|Avoid Falling Damage]]. Falling also removes all your accumulated successes. **Movement**: You may only select one activity with the Movement tag on your turn.