====== Calm a Foe ====== {{tag>activity affinity main_action social}} You attempt to de-escalate a situation, using words, gestures, or posture to lower the temperature of an encounter. This activity is primarily used to shift the attitude of creatures currently at the Enraged or Hostile [[ironbound:rules:affinity]] levels. **Roll+CHA**. You suffer slight to this roll if you do not share a language with the creature, or if you have recently caused it or its allies harm. * **Complete Success**: The target's affinity improves to Dislike. In addition, select one Good Thing from the list below. * **Success**: The target's affinity improves by one level, to a maximum of Dislike. * **Partial Success**: The target's affinity improves by one level, to a maximum of Dislike, but you have exposed a weakness or caused a social gaffe; select a Bad Thing from the list below. * **Failure**: The target's affinity does not improve, and you may not attempt to Calm this Foe again for the remainder of the encounter. * **Complete Failure**: The target's affinity worsens by one level (unless already Enraged). In addition, you must select a Bad Thing from the list below. ---- ==== Good Things ==== * You also calm one additional adjacent creature who can see or hear you. * The target is momentarily moved by your words; it becomes [[ironbound:conditions:Open]] for one round. ==== Bad Things ==== * The target becomes suspicious of your motives; you suffer slight on further Charisma checks //of any sort// involving this creature until you complete a [[ironbound:rules:activities:take_a_long_rest|Long Rest]]. * Your attempt was distracting; you lose the ability to spend Holds until the start of your next turn.