====== Break Free ====== {{tag>activity main_action}} You attempt to extract yourself from a physical struggle, an entangling effect, or a restrictive hold. This activity is used to end the [[ironbound:conditions:Grappled]], [[ironbound:conditions:Immobilized]], or [[ironbound:conditions:Pinned]] conditions. If you have the Pinned condition, this is the only activity you are permitted to take. **Roll+BOD**. You suffer slight to this roll if the effect restraining you is significantly larger or stronger than yourself. * **Complete Success**: You break free of all restrictive conditions immediately. In addition, you select one Good Thing from the list below. * **Success**: You break free of all restrictive conditions. * **Partial Success**: You break free of one restrictive condition of your choice, but the effort is exhausting; you must select a Bad Thing from the list below. * **Failure**: You fail to break free and remain restrained. * **Complete Failure**: You fail to break free. In addition to remaining restrained, the struggle leaves you vulnerable; you must select a Bad Thing from the list below. ---- ==== Good Things ==== * You use your momentum to put distance between you and the source of the restraint, moving into an adjacent zone as a free action and without provoking Holds. * If you were Grappled by a creature, that creature is now knocked Prone. ==== Bad Things ==== * You become [[ironbound:conditions:Open]] until the end of your next turn. * If your Stamina is not depleted, you suffer 1d8 Stamina damage.