====== Silence Magic ====== {{tag>arcane level_1 negation spell}} **Level**: 1\\ **Casting Time**: Main Action\\ **Range**: Same or adjacent zone\\ **Targets**: One creature in range\\ **Duration**: [[ironbound:rules:activities:shake_it_off|Shake It Off]] (Foresight)\\ You cause a disjunction in your foe's magical power. **Roll+your spellcasting attribute**. You suffer slight if the foe does not use Arcane magic. * **Complete Success**: The target may not [[ironbound:rules:activities:cast_a_spell|Cast a Spell]] until they Shake It Off, and you may also choose a Good Thing from your class list or from the list below. * **Success**: The target may not [[ironbound:rules:activities:cast_a_spell|Cast a Spell]] until they Shake It Off. * **Partial Success**: The target may not [[ironbound:rules:activities:cast_a_spell|Cast a Spell]] until they Shake It Off, but you must also choose a Bad Thing from your class list or from the list below. * **Failure**: The target is not affected. * **Complete Failure**: The target is not affected, and you must choose a Bad Thing from your class list or from the list below. ---- ==== Good Things ==== * The target is initially unaware of the effect, and cannot attempt to Shake It Off until they attempt to Cast a Spell. * Ripple effects after the spell ends disrupt future casting, and the next creature that must [[ironbound:rules:activities:avoid_danger|Avoid Danger]] against the target's spells takes favour on the attempt. ==== Bad Things ==== * You manage to affect your //own// magic with this spell.