====== Warding Caster ====== {{tag>advanced magician rest spell_shaping trait}} **Requires**: [[ironbound:characters:traits:contingent_caster]] You can bind a spell onto a specific object or location, setting a condition upon which the spell will be cast. Unlike with a contingent spell, a ward is not rolled when created, and it takes one hour (as a Rest activity) to create the ward. In addition, a ward can trigger multiple times. When you create a ward, you choose a spell, name a condition (which may include identifying the target), and choose a Good Thing //that does not affect you personally// from a list of those offered by the spell or from your class list. The spell must be one that requires a spellcasting roll, and not one that requires its target to [[ironbound:rules:activities:Avoid Danger]]. You must also record your spellcasting bonus, including any conditional bonuses such as those granted by [[ironbound:characters:class:magician:traits:Focus]] implements if you are wielding one. Each time that the condition becomes true, the Director will **roll+your spellcasting bonus** on your behalf, using the spellcasting bonus recorded when the ward was created. The only Good Thing that they may select is the one you chose when the ward was created; the only Bad Thing that they may select is the following: * The ward is damaged, and can no longer trigger. //As an example, Kethra spends an hour placing a ward on her backpack. She states as her condition: "If a person other than myself opens this pack, they are the target of a [[ironbound:magic:elemental:spells:Static Discharge]] spell." She selects "additional damage" as her Good Thing (given by the spell itself), and records her spellcasting bonus of +6.// //A hobgoblin rogue attempts to open her pack, and the Director immediately **rolls+6** to Cast the Spell. They get a total of 17, which is a partial success. The hobgoblin takes 1d8 Electricity damage, and the ward is no longer active.//