unbound:rules:damage_types
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| unbound:rules:damage_types [2024/05/28 12:16] – tailkinker | unbound:rules:damage_types [2026/07/29 04:55] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Damage Types ====== | ||
| - | Different attacks and other harmful effects deal different types of damage. | ||
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| - | **Acid**: Exposure to any extremely acidic or caustic compound can cause acid damage, including exposure to highly alkaline substances such as lye. | ||
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| - | **Blunt**: Bludgeoning attacks---hammers, | ||
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| - | **Cold**: Tissue damage caused by extreme cold, typically from the environment or from magical attacks. | ||
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| - | **Entropic**: | ||
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| - | **Heat**: This sort of damage can be caused by flames, by extremely harsh light, or by direct application of heat. | ||
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| - | **Impaling**: | ||
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| - | **Kinetic**: | ||
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| - | **Lightning**: | ||
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| - | **Mental**: Psychic abilities, fear effects and illusions deal mental damage. | ||
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| - | **Physical**: | ||
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| - | **Poison**: Venomous stings and toxic gas deal poison damage. | ||
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| - | **Slashing**: | ||
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| - | **Thunder**: | ||
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| - | **Vital**: | ||
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| - | ===== Non-Lethal Damage ===== | ||
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| - | Sometimes, damage will be listed as non-lethal. | ||
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| - | Non-lethal damage is applied to stamina, but does not apply to hit points. | ||
unbound/rules/damage_types.1716898573.txt.gz · Last modified: by tailkinker
