unbound:equipment:equipment
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| - | ====== Equipment ====== | ||
| - | Every adventurer needs the tools to survive and thrive. In this chapter, we delve into the practicalities of preparing for your journey in Unbound Tales. Here, you'll learn about the currencies of the realm, the essentials that make up an adventurer' | ||
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| - | ===== Equipment Slots ===== | ||
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| - | To keep things simple, characters in Unbound Tales have a limited number of equipment slots to manage their gear. Besides the armour they wear and items held in hand, each character has five slots to carry additional gear. This encourages players to think strategically about what they carry and prioritize essential items. Equipment [[unbound: | ||
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| - | ===== Load ===== | ||
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| - | Some items, such as heavy armours, shields, and the largest weapons, have a Load value that represents their weight and bulk. A character' | ||
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| - | However, characters with a Body attribute of -1 are not considered overloaded when their total Load is 0, providing some leniency for weaker characters. This ensures that characters are realistically limited in the amount of heavy gear they can carry, while also allowing for variation based on individual physical capabilities. | ||
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| - | ===== Starting Equipment ===== | ||
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| - | Every character will start with **100 [[unbound: | ||
unbound/equipment/equipment.1724301370.txt.gz · Last modified: by tailkinker
