unbound:aiprompt
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| - | Unbound Tales is a new tabletop role-playing game I am working on, that differs from other RPGs in a few significant ways: | ||
| - | It uses 2d10 for action resolution, rather than 1d20. Aside from hard bonuses, it also uses a mechanic called " | ||
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| - | There are no critical results, nor partial success or partial failure. Everything is either a success or a failure. | ||
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| - | Rather than spell slots, it uses a variety of resources, typically one for each class, that charge up generally one per turn. | ||
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| - | It has only five levels, though each level has five upgrades that must be selected to complete the level. | ||
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| - | Its initiative is side-based, with each side choosing which character will act next when it is that side's turn. Its action economy is based on a six-second turn, with any action a character might take requiring from one to six seconds to complete. | ||
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| - | It includes a Prestige system that influences social mechanics. | ||
unbound/aiprompt.1727178709.txt.gz · Last modified: by tailkinker
