unbound:actions:jump
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| unbound:actions:jump [2024/05/17 16:43] – tailkinker | unbound:actions:jump [2026/08/31 21:59] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Jump ====== | ||
| - | **Time Required**: | ||
| - | **Skill**: | ||
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| - | You can attempt a long jump or a high jump. Doing so provokes an attack of opportunity. | ||
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| - | Roll Athletics, and record the amount you roll. If you moved in the same turn immediately prior to this action and covered at least two meters in the direction of the jump, you may increase your Athletics skill bonus by the number of meters of distance you moved, to a limit of your Athletics skill bonus (allowing you to as much as double your Athletics skill bonus). | ||
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| - | ===== High Jump ===== | ||
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| - | You gain 10cm of altitude per point rolled on Athletics. | ||
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| - | ===== Long Jump ===== | ||
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| - | Divide the total rolled by four, and drop fractions. | ||
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| - | ===== Jumping While Moving ===== | ||
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| - | You don't need to take a full action to simply hop over small obstacles. | ||
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| - | You cannot Jump when Prone. | ||
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| - | <WRAP 80% box round center> | ||
| - | A three-meter-wide chasm splits the passage, but Sebastian feels confident he can clear it. He has room to run towards the chasm, which allows him to get a +3. He rolls his Athletics and gets a total of 16. That gives him a total distance of four meters. | ||
| - | </ | ||
unbound/actions/jump.1715964202.txt.gz · Last modified: by tailkinker
