shattered:design:displacement
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| shattered:design:displacement [2024/07/21 05:30] – tailkinker | shattered:design:displacement [2024/07/22 19:12] (current) – [Displacement] tailkinker | ||
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| ====== Displacement ====== | ====== Displacement ====== | ||
| - | A starship's volume is very important to many details for the designer: | + | A spacecraft's volume is very important to many details for the designer: |
| - | Ships are classified by the Deneb Accords according to their displacement: | + | Spacecraft |
| * **Small Craft**: Displacements of 1,000 m\[s3] or less. | * **Small Craft**: Displacements of 1,000 m\[s3] or less. | ||
| * **Light Ships**: Displacements above 1,000 m\[s3] but not exceeding 10,000 m\[s3]. | * **Light Ships**: Displacements above 1,000 m\[s3] but not exceeding 10,000 m\[s3]. | ||
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| * **Capital Ships**: Displacements over 100,000 m\[s3]. | * **Capital Ships**: Displacements over 100,000 m\[s3]. | ||
| - | These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates, destroyers, or light cruisers, while heavy ships typically function as heavy cruisers or battlecruisers. | + | These classifications are particularly significant for naval forces, as the Deneb Accords limit the number of each size of craft a navy can possess. Light ships often serve as frigates |
| ===== Other Scale Values ===== | ===== Other Scale Values ===== | ||
| Line 27: | Line 27: | ||
| - Square the Linear Value. | - Square the Linear Value. | ||
| - Round this value //up// to three significant digits. | - Round this value //up// to three significant digits. | ||
| + | |||
| + | ==== Slot Volume ==== | ||
| + | |||
| + | To make calculations easier, a spacecraft is divided into fifty **slots**, each representing 2% of the ship's volume. | ||
| + | |||
| + | When installing equipment, each slot must be given over to the same sort of equipment; | ||
| + | |||
| + | ==== Hull Points ==== | ||
| + | |||
| + | A spacecraft will have hull points equal to its Area Value. | ||
| + | |||
| + | A ship can increase its hull points by adding a [[shattered: | ||
| ===== The Scale Table ===== | ===== The Scale Table ===== | ||
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| For ships (not small craft), adjust the values as follows: | For ships (not small craft), adjust the values as follows: | ||
| - | - Divide the displacement | + | - Divide the Displacement |
| - Multiply the resulting Area Value by 100. | - Multiply the resulting Area Value by 100. | ||
| - Multiply the resulting Linear Value by 10. | - Multiply the resulting Linear Value by 10. | ||
| - | ^ | + | ^ |
| | | | | ||
| | 1.33 | 1.21 | | | 1.33 | 1.21 | | ||
shattered/design/displacement.1721539849.txt.gz · Last modified: by tailkinker
