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legacy:rules:damage_types

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legacy:rules:damage_types [2025/02/28 20:53] – [Non-Lethal Damage] tailkinkerlegacy:rules:damage_types [2025/02/28 20:55] (current) – tailkinker
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 **Thunder**: A concussive burst of sound, such as the effect of a Thunderbolt spell, deals thunder damage. **Thunder**: A concussive burst of sound, such as the effect of a Thunderbolt spell, deals thunder damage.
 +
 +===== Vital Damage =====
 +
 +Vital damage is a special case.  Attacks that inflict Vital damage typically have some magical component, or are the result of considerable skill.  It represents selecting the best sort of damage to use against the target, whatever that might be.  
 +
 +Vital damage can never be selected for Resistance or Vulnerability.  It bypasses all armour effects, including Damage Reduction.  Unless an effect specifically states that it reduces Vital damage, there is nothing that can protect the target from this sort of damage!  The only good news is that it can be dodged, so it still applies to Stamina first.
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 ===== Non-Lethal Damage ===== ===== Non-Lethal Damage =====
legacy/rules/damage_types.1740776007.txt.gz · Last modified: by tailkinker