legacy:rules:damage_types
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| legacy:rules:damage_types [2025/02/28 20:53] – created tailkinker | legacy:rules:damage_types [2025/02/28 20:55] (current) – tailkinker | ||
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| **Thunder**: | **Thunder**: | ||
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| + | ===== Vital Damage ===== | ||
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| + | Vital damage is a special case. Attacks that inflict Vital damage typically have some magical component, or are the result of considerable skill. | ||
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| + | Vital damage can never be selected for Resistance or Vulnerability. | ||
| + | |||
| ===== Non-Lethal Damage ===== | ===== Non-Lethal Damage ===== | ||
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| Sometimes, damage will be listed as non-lethal. | Sometimes, damage will be listed as non-lethal. | ||
| - | Non-lethal damage is applied to stamina, but does not apply Injury. | + | Non-lethal damage is applied to stamina, but does not apply Injury. |
legacy/rules/damage_types.1740775993.txt.gz · Last modified: by tailkinker
