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ironbound:rules:core [2026/11/04 14:08] – tailkinkerironbound:rules:core [2026/11/04 14:17] (current) – tailkinker
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 The most common die roll that a player or the Director will make is an **attribute check**.  To perform an attribute check, the player rolls two ten-sided dice, adds them together, and adds the //modifier// from the requested attribute.  Compare the resulting total to the following table: The most common die roll that a player or the Director will make is an **attribute check**.  To perform an attribute check, the player rolls two ten-sided dice, adds them together, and adds the //modifier// from the requested attribute.  Compare the resulting total to the following table:
  
-|  22 or more  |Complete Success  | +|  21 or more  |Complete Success  | 
-|  18-21  |Success  | +|  18-20  |Success  | 
-|  9-17  |Partial Success  | +|  11-17  |Partial Success  | 
-|  5-8  |Failure  | +|  8-10  |Failure  | 
-|  4 or less  |Complete Failure  |+|  7 or less  |Complete Failure  |
  
 <WRAP round box center 80% > <WRAP round box center 80% >
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 When a character makes a roll with **favour**, they add one additional die to the pool being rolled.  If the die roll includes multiple types of dice, the player chooses which type of die to add.  After rolling, the player discards any one die from among those rolled.  If the roll has multiple instances of favour, the player adds as many additional dice to the roll as they have instances of favour, and discards a number of dice of their choice equal to their instances of favour. When a character makes a roll with **favour**, they add one additional die to the pool being rolled.  If the die roll includes multiple types of dice, the player chooses which type of die to add.  After rolling, the player discards any one die from among those rolled.  If the roll has multiple instances of favour, the player adds as many additional dice to the roll as they have instances of favour, and discards a number of dice of their choice equal to their instances of favour.
  
-When a character makes a roll with **slight**, they add additional dice to the pool being rolled, in a similar manner to rolls made with favour.  However, they must add the //largest// size of die in a mixed dice pool, and after rolling, the player must discard a number of dice equal to their instances of slight.  They must discard the dice showing the highest values first.  If the roll included multiple types of dice, compare the //absolute// value showing on the die, rather than their values relative to the maximum possible result on each die.  For example, a 5 rolled on a d12 is discarded before a 4 on a d4.+When a character makes a roll with **slight**, they add additional dice to the pool being rolled, in a similar manner to rolls made with favour.  However, in a mixed die pool, they must add the //largest// size of die already present.  After rolling, the player must discard a number of dice equal to their instances of slight.  They must discard the dice showing the highest values first.  If the roll included multiple types of dice, compare the //absolute// value showing on the die, rather than their values relative to the maximum possible result on each die.  For example, a 5 rolled on a d12 is discarded before a 4 on a d4.
  
 Instances of favour and slight cancel each other out, until only favour or only slight remains.  Multiple instances of either favour or slight stack. A character with three instances of favour rolls three additional dice, then discards three dice of their choice; a character with three instances of slight does the same, but must discard the three highest dice. Instances of favour and slight cancel each other out, until only favour or only slight remains.  Multiple instances of either favour or slight stack. A character with three instances of favour rolls three additional dice, then discards three dice of their choice; a character with three instances of slight does the same, but must discard the three highest dice.
ironbound/rules/core.1793801311.txt.gz · Last modified: by tailkinker