ironbound:rules:core
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| ironbound:rules:core [2026/10/06 23:36] – [Attribute Checks] tailkinker | ironbound:rules:core [2026/11/04 14:17] (current) – tailkinker | ||
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| ====== Core Mechanics ====== | ====== Core Mechanics ====== | ||
| - | Ironbound uses a simple, unified system to resolve most uncertain actions. When a character attempts something whose outcome is uncertain, the player rolls the appropriate dice, adds the relevant modifiers, and compares the result against | + | Ironbound uses a simple, unified system to resolve most uncertain actions. When a character attempts something whose outcome is uncertain, the player rolls the appropriate dice, adds the relevant modifiers, and compares the result against the result table. The result is not merely a success or failure; Ironbound uses five degrees of success, allowing exceptionally good or poor rolls to produce correspondingly greater consequences. These rules form the foundation upon which combat, exploration, |
| ===== Attribute Checks ===== | ===== Attribute Checks ===== | ||
| - | The most common die roll that a player or the Director will make is an **attribute check**. | + | The most common die roll that a player or the Director will make is an **attribute check**. |
| - | | | + | | |
| - | | 18-21 | + | | 18-20 |
| - | | | + | | |
| - | | | + | | 8-10 |
| - | | | + | | |
| <WRAP round box center 80% > | <WRAP round box center 80% > | ||
| - | For example, Andy's character Tolmek attempts to shove a huge rock out of the way. The Director requests a Body check. | + | For example, Andy's character Tolmek attempts to shove a huge rock out of the way. The Director requests a Body check. |
| </ | </ | ||
| + | ===== Favour and Slight ===== | ||
| + | |||
| + | Any die roll can be modified by **favour** or **slight**. | ||
| + | |||
| + | When a character makes a roll with **favour**, they add one additional die to the pool being rolled. | ||
| + | |||
| + | When a character makes a roll with **slight**, they add additional dice to the pool being rolled, in a similar manner to rolls made with favour. | ||
| + | |||
| + | Instances of favour and slight cancel each other out, until only favour or only slight remains. | ||
| + | |||
| + | ==== Forward Favour ==== | ||
| + | |||
| + | When favour is declared as **forward**, | ||
| + | |||
| + | A roll can benefit from no more than one instance of forward favour. If a character has multiple instances of forward favour, they cannot combine them on a single roll; each instance must be applied to a separate roll. However, forward favour can stack with normal instances of favour and can be used to cancel an instance of slight. | ||
| + | |||
| + | Instances of forward favour are lost after a character [[ironbound: | ||
| + | |||
| + | ===== Holds ===== | ||
| + | |||
| + | Choosing an [[ironbound: | ||
| + | |||
| + | A character can have Holds from only a single source at a time. If a character has Holds from one activity and performs a different activity that grants Holds, they lose any Holds granted by the first activity. | ||
| + | |||
| + | Every character gets access to the [[ironbound: | ||
| + | |||
| + | Remaining Holds are typically lost at the end of an encounter. | ||
| + | |||
| + | <WRAP round box 80% center> | ||
| + | As an example, Thurin chooses to Stand In Defence of Almak, the party' | ||
| + | </ | ||
ironbound/rules/core.1791329788.txt.gz · Last modified: by tailkinker
