ironbound:rules:activities
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| ironbound:rules:activities [2026/10/10 00:49] – tailkinker | ironbound:rules:activities [2026/10/22 04:28] (current) – tailkinker | ||
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| ====== Activities ====== | ====== Activities ====== | ||
| - | {{NEWPAGE> | + | Activities describe the things a character can do, from fighting in an encounter to exploring the wilderness, pursuing interests in a community, or recovering during a rest. They fall into six main categories. |
| - | Activities describe the things a character can do, from fighting in an encounter to exploring the wilderness, pursuing interests in a community, or recovering during a rest. They fall into five main categories. | + | |
| - | ==== Quick Activities | + | ==== Short Actions |
| - | Quick Activities | + | Short Actions |
| - | ==== Main Activities | + | ==== Main Actions |
| - | Main Activities | + | Main Actions |
| + | |||
| + | ==== Free Actions ==== | ||
| + | |||
| + | Free Actions are taken outside of the normal turn structure, either on the acting character' | ||
| ==== Exploration Activities ==== | ==== Exploration Activities ==== | ||
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| When the party chooses to Take a Rest (either Long or Short), they will gain some number of hours which they can use to perform Rest Activities. | When the party chooses to Take a Rest (either Long or Short), they will gain some number of hours which they can use to perform Rest Activities. | ||
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| + | ===== Good Things and Bad Things ===== | ||
| + | |||
| + | Often, the result of an attribute roll as part of an activity will offer the player a choice of Good Things or Bad Things. These are typically found in a list after the description of the activity. The list is not exhaustive; the player may offer their own Good Thing or Bad Thing for consideration, | ||
| + | |||
| + | It is important to remember that Good Things and Bad Things are narrative hooks, //not// entitlements! The player must select a Good Thing or Bad Thing that makes sense in context and has a meaningful effect. For example, a Bad Thing that requires the player to spend money they do not have cannot be selected, nor can a Bad Thing impose a penalty on a roll the character cannot possibly make. However, the player is permitted to make a selection that is // | ||
| + | |||
| + | The Director has the right to require the player to choose a different Good Thing or Bad Thing if their selection is inappropriate to the circumstances. | ||
| + | |||
| ===== Universal Activities ===== | ===== Universal Activities ===== | ||
ironbound/rules/activities.1791593369.txt.gz · Last modified: by tailkinker
