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ironbound:rules:activities:survey_area

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ironbound:rules:activities:survey_area [2026/10/19 22:27] – created tailkinkerironbound:rules:activities:survey_area [2026/10/20 01:37] (current) – [Good Things] tailkinker
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 +==== Good Things ====
 +  * You spot a landmark, and take a good bearing on it.  Next time you [[ironbound:rules:activities:Travel Overland]], if the time required is more than two hours, reduce that time by one hour.
 +  * You spot another party moving towards your position.  You cannot be [[ironbound:conditions:Surprised]] by that party while you are in this hex.
 +  * You spot a ruined building.
 +  * You spot a source of food.  Each party member need not consume a ration next time they [[ironbound:rules:activities:Eat A Meal]].
 +  * You spot a really good campsite.  Next time your party [[ironbound:rules:activities:take_a_long_rest|Takes a Long Rest]], each party member gets one additional hour to spend on Rest activities.
 +  * You spot a small settlement within the hex.  They might even be friendly.
 +  * You spot a cave.  At the very least, it will provide cover as though the party had a [[ironbound:equipment:Campaign Tent]].
 +  * You spot a hazard of some sort.  Each party member gains one instance of forward favour to any roll made to deal with the hazard.
 +
 +Anything that you spot, you need not Search for at a later date;  you automatically find it.
 +
 +==== Bad Things ====
 +  * While studying the terrain, you miss a creature stalking you.  The next time the party is attacked, they are Surprised.
 +  * You're not certain of the location of something that you spotted.  You //will// need to Search when you get closer to it.
 +  * You manage to fall and hurt yourself while climbing to your vantage point.  You suffer one point of Injury.
 +  * It took longer than you expected to find a good vantage point.  You must spend an additional hour on this activity.
 +
 +==== Mistakes ====
 +  * You spot an obvious source of wealth, such as a gold seam, a looted caravan, or a ruined mansion.  Unfortunately, it turns out to be false wealth, or worse, a lair for monsters.
 +  * You spot a dangerous threat in your planned path.  It might even be real.  If you continue on your path, you will spend two additional hours on your next [[ironbound:rules:activities:Travel Overland]], as the party is keeping an eye out for the threat.
 +  * You spot a large ruin of interest, but when you reach it, it turns out to be a natural rock formation.
ironbound/rules/activities/survey_area.1792448853.txt.gz · Last modified: by tailkinker