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ironbound:rules:activities:pummel

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ironbound:rules:activities:pummel [2026/10/15 02:28] – created tailkinkerironbound:rules:activities:pummel [2026/10/15 02:29] (current) – tailkinker
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 You unleash a flurry of unarmed blows, using your fists, feet, or physical force to overwhelm an opponent. This activity targets a creature within your reach. You unleash a flurry of unarmed blows, using your fists, feet, or physical force to overwhelm an opponent. This activity targets a creature within your reach.
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-**Roll+BOD**.  This is an attack roll, and as such suffers any favour or slight you have assigned to your attack rolls.  If your opponent is using a weapon or shield, your attack roll suffers slight. 
  
 **Unarmed Damage**:  Unless otherwise indicated, a character inflicts 1d6 Blunt damage in unarmed combat. **Unarmed Damage**:  Unless otherwise indicated, a character inflicts 1d6 Blunt damage in unarmed combat.
  
 +**Separate Attacks**: Each die of unarmed damage inflicted by Pummel is resolved as a separate attack. Roll each damage die in sequence, rather than rolling all damage dice together. Any Slight imposed on damage dice by armour is applied to each die separately.
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 +**Roll+BOD**.  This is an attack roll, and as such suffers any favour or slight you have assigned to your attack rolls.  If your opponent is using a weapon or shield, your attack roll suffers slight.
   * **Complete Success**:  You have managed to land two solid blows on your foe, and left them open for a follow-up.  You inflict two dice of unarmed damage to them, and may select one Good Thing from the list below.   * **Complete Success**:  You have managed to land two solid blows on your foe, and left them open for a follow-up.  You inflict two dice of unarmed damage to them, and may select one Good Thing from the list below.
   * **Success**:  You have managed to land one solid blow on your foe, and left them open for a follow-up.  You inflict one die of unarmed damage to them, and may select one Good Thing from the list below.   * **Success**:  You have managed to land one solid blow on your foe, and left them open for a follow-up.  You inflict one die of unarmed damage to them, and may select one Good Thing from the list below.
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   * **Failure**:  Your strikes are parried or deflected.  You inflict no damage.   * **Failure**:  Your strikes are parried or deflected.  You inflict no damage.
   * **Complete Failure**:  You managed to stumble into a bad position.  You inflict no damage, and must select one Bad Thing from the list below.   * **Complete Failure**:  You managed to stumble into a bad position.  You inflict no damage, and must select one Bad Thing from the list below.
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-Each die of unarmed damage is considered a separate attack, and damage dice are rolled in sequence, not as a group.  Slight inflicted on damage dice due to armour is applied to //each die separately//. 
  
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ironbound/rules/activities/pummel.1792031311.txt.gz · Last modified: by tailkinker