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ironbound:rules:activities:enter_a_zone

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ironbound:rules:activities:enter_a_zone [2026/10/10 00:54] – tailkinkerironbound:rules:activities:enter_a_zone [2026/10/11 15:57] (current) – tailkinker
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 ====== Enter a Zone ====== ====== Enter a Zone ======
-{{tag>[activity movement short_activity]}}+{{tag>activity movement short_action}}
  
 You move from your current zone into an adjacent zone.  Under normal circumstances, no roll is required for this, and it is a Short Activity.  However, particularly unpleasant terrain may require you to make an Agility or Body attribute roll in order to enter the zone, or may require that you spend a Main Activity to enter the zone. You move from your current zone into an adjacent zone.  Under normal circumstances, no roll is required for this, and it is a Short Activity.  However, particularly unpleasant terrain may require you to make an Agility or Body attribute roll in order to enter the zone, or may require that you spend a Main Activity to enter the zone.
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    * **Complete Success**:  You enter the zone with style.  Take forward favour on an attack roll made against a creature currently within that zone.    * **Complete Success**:  You enter the zone with style.  Take forward favour on an attack roll made against a creature currently within that zone.
    * **Success**:  You enter the zone with little difficulty.    * **Success**:  You enter the zone with little difficulty.
-   * **Partial Success**:  Entering the zone will provoke Holds as though you were leaving that zone.  You can choose to abort entering the zone.+   * **Partial Success**:  Entering the zone will provoke Holds from foes within it, as though you were //leaving// that zone.  You can choose to abort entering the zone.
    * **Failure**:  You cannot find a way to enter the zone.    * **Failure**:  You cannot find a way to enter the zone.
    * **Complete Failure**:  You cannot find a way to enter the zone.  Foes in your current zone may spend Holds as though you //had// left the zone.    * **Complete Failure**:  You cannot find a way to enter the zone.  Foes in your current zone may spend Holds as though you //had// left the zone.
 +
 +**Movement**:  You may only select one activity with the Movement tag on your turn.
ironbound/rules/activities/enter_a_zone.1791593695.txt.gz · Last modified: by tailkinker