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ironbound:rules:activities:enter_a_zone

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ironbound:rules:activities:enter_a_zone [2026/10/10 00:50] – created tailkinkerironbound:rules:activities:enter_a_zone [2026/10/11 15:57] (current) – tailkinker
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 ====== Enter a Zone ====== ====== Enter a Zone ======
-{{tag>[activity movement short_action]}}+{{tag>activity movement short_action}} 
 + 
 +You move from your current zone into an adjacent zone.  Under normal circumstances, no roll is required for this, and it is a Short Activity.  However, particularly unpleasant terrain may require you to make an Agility or Body attribute roll in order to enter the zone, or may require that you spend a Main Activity to enter the zone. 
 + 
 +If you are required to make a roll, the Director will tell you if it is Agility or Body. 
 +   * **Complete Success**:  You enter the zone with style.  Take forward favour on an attack roll made against a creature currently within that zone. 
 +   * **Success**:  You enter the zone with little difficulty. 
 +   * **Partial Success**:  Entering the zone will provoke Holds from foes within it, as though you were //leaving// that zone.  You can choose to abort entering the zone. 
 +   * **Failure**:  You cannot find a way to enter the zone. 
 +   * **Complete Failure**:  You cannot find a way to enter the zone.  Foes in your current zone may spend Holds as though you //had// left the zone. 
 + 
 +**Movement**:  You may only select one activity with the Movement tag on your turn.
ironbound/rules/activities/enter_a_zone.1791593410.txt.gz · Last modified: by tailkinker