ironbound:rules:activities:disabledevice
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| ironbound:rules:activities:disabledevice [2026/10/10 13:31] – created tailkinker | ironbound:rules:activities:disabledevice [2026/10/23 22:33] (current) – ↷ Links adapted because of a move operation tailkinker | ||
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| ====== Disable a Device ====== | ====== Disable a Device ====== | ||
| - | {{tag>[activity exploration | + | {{tag> |
| You attempt to pick a lock or disarm a mechanical trap. You must have a lock pick kit to make the attempt, but you can make the attempt with a weapon if you lack the proper tools. | You attempt to pick a lock or disarm a mechanical trap. You must have a lock pick kit to make the attempt, but you can make the attempt with a weapon if you lack the proper tools. | ||
| - | To disable a device, you will need to earn a number of success points before accumulating a number of failure points. | + | To disable a device, you will need to earn a number of success points before accumulating a number of failure points. |
| - | **Roll+DEX** or **Roll+EDU**, | + | **Roll+DEX** or **Roll+EDU**, |
| * **Complete Success**: | * **Complete Success**: | ||
| Line 22: | Line 22: | ||
| * If you are using a lockpick kit, you manage to break one of your picks. | * If you are using a lockpick kit, you manage to break one of your picks. | ||
| * You have managed to attract some attention. | * You have managed to attract some attention. | ||
| - | * You have left the device in a precarious state. | + | * You have left the device in a precarious state. |
| + | * You //thought// you had made progress, but you were wrong. | ||
| ===== Failure States ===== | ===== Failure States ===== | ||
| - | If you accumulate sufficient failures, choose one of the following failure states. | + | If you accumulate sufficient failures, choose one of the following failure states. Your choice must be appropriate to the circumstances. |
| * The device is beyond your capability to bypass. | * The device is beyond your capability to bypass. | ||
| - | * If the device was a trap, you accidentally trigger it. You are attacked by the trap, but no other member of the party is struck. | + | * If the device was a trap, you accidentally trigger it. You are attacked by the trap, but no other member of the party is struck. |
| * If you were attempting to use a weapon to disarm the device, that weapon gains the Broken condition. | * If you were attempting to use a weapon to disarm the device, that weapon gains the Broken condition. | ||
| + | * If there was something valuable being protected by the device, it is damaged, and the Director will determine how its value or usefulness has been decreased. | ||
| + | * An ally is upset by your failure. | ||
ironbound/rules/activities/disabledevice.1791639097.txt.gz · Last modified: by tailkinker
