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ironbound:rules:activities:craft_an_item

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ironbound:rules:activities:craft_an_item [2026/10/11 11:16] – tailkinkerironbound:rules:activities:craft_an_item [2026/10/24 02:39] (current) – tailkinker
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 ====== Craft an Item ====== ====== Craft an Item ======
-{{tag>[crafting rest]}}+{{tag>crafting rest}}
  
-You spend time at a workbench or forge creating equipment. Each attempt costs 1 copper penny in fuel or raw materials. To complete an item, you must accumulate work product equal to the item's total price in copper pennies.+You spend time at a workbench or forge creating equipment. Each attempt costs 1 copper penny in raw materials. To complete an item, you must accumulate work product equal to the item's total price in copper pennies.
  
 **Roll+EDU** or **Roll+DEX**, whichever is //worse//.  **Roll+EDU** or **Roll+DEX**, whichever is //worse//. 
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 **Downtime Bonus:** If you are performing this activity as part of your downtime while in a friendly community with access to proper tools, the amount of work product produced is //doubled//. **Downtime Bonus:** If you are performing this activity as part of your downtime while in a friendly community with access to proper tools, the amount of work product produced is //doubled//.
  
-**Mint Condition**:  If you score a complete success at any point in the crafting process, you may choose to grant the item the [[ironbound:conditions:Mint]] condition.+**Mint Condition**:  If you score a complete success at any point in the crafting process, you may choose to grant the item the [[ironbound:conditions:Mint]] condition.  You cannot grant the item Mint condition if you never scored a complete success;  the item looks amateurish.
  
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   * Your tools are damaged and require 10 copper pennies to repair before you can Craft again.   * Your tools are damaged and require 10 copper pennies to repair before you can Craft again.
   * You make a loud mistake, attracting unwanted attention or noise complaints.   * You make a loud mistake, attracting unwanted attention or noise complaints.
 +  * You marred the item in a way that cannot be concealed or repaired   The item that you are crafting can never become Mint, even if you roll a subsequent complete success.  You can only select this option once.
  
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 When you have discovered an unclaimed source of raw materials, you can extract raw materials from the site for crafting purposes.  The Director will inform you if the source is appropriate to the item you wish to craft.  For example, if you are in a forest, with good-quality trees, it would be appropriate to find what you need to craft a bow, staff, or even a suit of armour, but crafting a sword would probably be out of the question. When you have discovered an unclaimed source of raw materials, you can extract raw materials from the site for crafting purposes.  The Director will inform you if the source is appropriate to the item you wish to craft.  For example, if you are in a forest, with good-quality trees, it would be appropriate to find what you need to craft a bow, staff, or even a suit of armour, but crafting a sword would probably be out of the question.
  
-Crafting raw materials from natural source works in the same manner as crafting any other object, save that you obviously do not need to invest the copper penny in raw materials.+Crafting raw materials from natural source works in the same manner as crafting any other object, save that you obviously do not need to invest the copper penny in raw materials, and raw materials can never be Mint condition.
  
 ==== Salvaging ==== ==== Salvaging ====
ironbound/rules/activities/craft_an_item.1791717380.txt.gz · Last modified: by tailkinker