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ironbound:rules:activities:calm_a_foe

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ironbound:rules:activities:calm_a_foe [2026/10/10 00:40] – created tailkinkerironbound:rules:activities:calm_a_foe [2026/10/11 15:54] (current) – tailkinker
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 ====== Calm a Foe ====== ====== Calm a Foe ======
-{{tag>[activity main_activity social]}}+{{tag>activity affinity main_action social}}
  
 You attempt to de-escalate a situation, using words, gestures, or posture to lower the temperature of an encounter.  This activity is primarily used to shift the attitude of creatures currently at the Enraged or Hostile [[ironbound:rules:affinity]] levels.  **Roll+CHA**.  You suffer slight to this roll if you do not share a language with the creature, or if you have recently caused it or its allies harm. You attempt to de-escalate a situation, using words, gestures, or posture to lower the temperature of an encounter.  This activity is primarily used to shift the attitude of creatures currently at the Enraged or Hostile [[ironbound:rules:affinity]] levels.  **Roll+CHA**.  You suffer slight to this roll if you do not share a language with the creature, or if you have recently caused it or its allies harm.
  
   * **Complete Success**:  The target's affinity improves to Dislike.  In addition, select one Good Thing from the list below.   * **Complete Success**:  The target's affinity improves to Dislike.  In addition, select one Good Thing from the list below.
-  * **Success**:  The target's affinity improves by one level. +  * **Success**:  The target's affinity improves by one level, to a maximum of Dislike. 
-  * **Partial Success**:  The target's affinity improves by one level, but you have exposed a weakness or caused a social gaffe; select a Bad Thing from the list below.+  * **Partial Success**:  The target's affinity improves by one level, to a maximum of Dislike, but you have exposed a weakness or caused a social gaffe; select a Bad Thing from the list below.
   * **Failure**:  The target's affinity does not improve, and you may not attempt to Calm this Foe again for the remainder of the encounter.   * **Failure**:  The target's affinity does not improve, and you may not attempt to Calm this Foe again for the remainder of the encounter.
   * **Complete Failure**:  The target's affinity worsens by one level (unless already Enraged).  In addition, you must select a Bad Thing from the list below.   * **Complete Failure**:  The target's affinity worsens by one level (unless already Enraged).  In addition, you must select a Bad Thing from the list below.
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 ==== Bad Things ==== ==== Bad Things ====
-  * The target becomes suspicious of your motives; you suffer slight on further Charisma checks //of any sort// involving this creature.+  * The target becomes suspicious of your motives; you suffer slight on further Charisma checks //of any sort// involving this creature until you complete a [[ironbound:rules:activities:take_a_long_rest|Long Rest]].
   * Your attempt was distracting; you lose the ability to spend Holds until the start of your next turn.   * Your attempt was distracting; you lose the ability to spend Holds until the start of your next turn.
ironbound/rules/activities/calm_a_foe.1791592859.txt.gz · Last modified: by tailkinker