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ironbound:rules:activities:avoid_falling_damage [2026/10/09 07:00] – created tailkinkerironbound:rules:activities:avoid_falling_damage [2026/10/11 15:50] (current) – tailkinker
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 ====== Avoid Falling Damage ====== ====== Avoid Falling Damage ======
-{{tag>[free_activity]}}+{{tag>activity free_action}}
  
-You attempt to roll with the fall, reducing the damage you take.  **Roll+BOD**.  You gain favour to this roll if you were prepared for the fall.+You attempt to roll with the fall, reducing the damage you take.  If you were ready for the fall, reduce the Falling damage by one die to start with.  **Roll+BOD**.  
  
-  * **Complete Success**:  You halve the distance you fell for purposes of calculating the damage that you take.  In addition, you may select one Good Thing from the list below. +  * **Complete Success**:  You reduce the Falling damage by two dice.  In addition, you may select one Good Thing from the list below. 
-  * **Success**:  You halve the distance you fell for purposes of calculating the damage that you take. +  * **Success**:  You reduce the Falling damage by one die, //or// you can take the full Falling damage, but also select a Good Thing from the list below. 
-  * **Partial Success**:  You halve the distance you fell for purposes of calculating the damage that you take.  However, your landing is poor, and you must select a Bad Thing from the list below. +  * **Partial Success**:  You reduce the Falling damage by one die.  However, your landing is poor, and you must select a Bad Thing from the list below. 
-  * **Failure**:  You do not land well, and take the full fall damage. +  * **Failure**:  You do not land well, and take the full Falling damage. 
-  * **Complete Failure**:  You land very poorly, and in addition to taking the full fall damage, you must also select a Bad Thing from the list below.+  * **Complete Failure**:  You land very poorly, and in addition to taking the full Falling damage, you must also select a Bad Thing from the list below. 
 + 
 +Reductions to Falling damage dice are done before the dice are rolled.  Reducing Falling damage to zero dice, or less, means that you take no Falling damage.  However, under normal circumstances, you still fall [[ironbound:conditions:Prone]]. 
 + 
 +Note that Falling damage is its own specific damage type!
  
 ---- ----
 ==== Good Things ==== ==== Good Things ====
   * You manage to avoid falling prone, or else you roll quickly to your feet.   * You manage to avoid falling prone, or else you roll quickly to your feet.
-  * You halve the falling damage again, reducing the total distance you fell, for purposes of calculating damage, to one-quarter.+  * You reduce the Falling damage by a further die.
   * If there was a foe below, you fall on them, and they take the same amount of damage as you do.   * If there was a foe below, you fall on them, and they take the same amount of damage as you do.
   * If you end up taking no damage, then you managed to grab something, and didn't actually fall.   * If you end up taking no damage, then you managed to grab something, and didn't actually fall.
ironbound/rules/activities/avoid_falling_damage.1791529220.txt.gz · Last modified: by tailkinker