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ironbound:magic:arcane:spells:minor_creation

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ironbound:magic:arcane:spells:minor_creation [2026/10/23 06:25] – created tailkinkerironbound:magic:arcane:spells:minor_creation [2026/10/23 22:38] (current) – tailkinker
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 **Duration**:  One minute\\ **Duration**:  One minute\\
  
-You call into being one minor item worth up to two silver pence. **Roll+your spellcasting attribute**. You suffer slight if the item's cost to purchase would exceed one silver penny.+You call into being one minor item worth up to two silver pence. The item is a completely generic example of its type, with no special features;  you cannot use this spell to conjure a key to open a specific lock, for example.  **Roll+your spellcasting attribute**. You suffer slight if the item's cost to purchase would exceed one silver penny.
   * **Complete Success**: You conjure the item, and you may also choose a Good Thing from your class list or from the list below.   * **Complete Success**: You conjure the item, and you may also choose a Good Thing from your class list or from the list below.
   * **Success**: You conjure the item.   * **Success**: You conjure the item.
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 ---- ----
-Good Things:+==== Good Things ====
   * The item persists until you complete your next [[ironbound:rules:activities:take_a_long_rest|Long]] or [[ironbound:rules:activities:take_a_short_rest|Short]] Rest.   * The item persists until you complete your next [[ironbound:rules:activities:take_a_long_rest|Long]] or [[ironbound:rules:activities:take_a_short_rest|Short]] Rest.
  
-Bad Things:+==== Bad Things ====
   * The item persists only until the end of your next turn.   * The item persists only until the end of your next turn.
ironbound/magic/arcane/spells/minor_creation.1792736723.txt.gz · Last modified: by tailkinker