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ironbound:magic:arcane:spells:caltrops

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ironbound:magic:arcane:spells:caltrops [2026/10/23 06:19] – created tailkinkerironbound:magic:arcane:spells:caltrops [2026/10/23 22:36] (current) – tailkinker
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 **Duration**:  One minute\\ **Duration**:  One minute\\
  
-You summon a field of caltrops.  **Roll+your spellcasting attribute**. [Describe any special conditions affecting the roll or its consequences.]+You summon a field of caltrops.  **Roll+your spellcasting attribute**. 
   * **Complete Success**: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them.  You may also choose a Good Thing from your class list or from the list below.   * **Complete Success**: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them.  You may also choose a Good Thing from your class list or from the list below.
   * **Success**: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them.     * **Success**: The caltrops fill the target zone, and inflict 1d8 damage to any creature who steps on them.  
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 Any creature that enters the affected zone must **roll+DEX** to [[ironbound:rules:activities:Avoid Danger]] to avoid stepping on a caltrop.   Any creature that enters the affected zone must **roll+DEX** to [[ironbound:rules:activities:Avoid Danger]] to avoid stepping on a caltrop.  
 +
 ---- ----
-Good Things:+==== Good Things ====
   * The caltrops inflict 1d12 damage instead of 1d8.   * The caltrops inflict 1d12 damage instead of 1d8.
   * The caltrops are particularly thickly sown, and the first creature to enter the zone suffers slight on their Avoid Danger roll.   * The caltrops are particularly thickly sown, and the first creature to enter the zone suffers slight on their Avoid Danger roll.
  
-Bad Things:+==== Bad Things ====
   * The caltrops inflict only 1d4 damage instead of 1d8.   * The caltrops inflict only 1d4 damage instead of 1d8.
ironbound/magic/arcane/spells/caltrops.1792736372.txt.gz · Last modified: by tailkinker