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ironbound:characters:traits:warding_caster

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ironbound:characters:traits:warding_caster [2026/11/02 13:49] – removed - external edit (Unknown date) 127.0.0.1ironbound:characters:traits:warding_caster [2026/11/02 13:49] (current) – ↷ Page moved from ironbound:characters:class:magician:traits:warding_caster to ironbound:characters:traits:warding_caster tailkinker
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 +====== Warding Caster ======
 +{{tag>advanced magician rest spell_shaping trait}}
  
 +**Requires**:  [[ironbound:characters:traits:contingent_caster]]
 +
 +You can bind a spell onto a specific object or location, setting a condition upon which the spell will be cast.  Unlike with a contingent spell, a ward is not rolled when created, and it takes one hour (as a Rest activity) to create the ward.  In addition, a ward can trigger multiple times.
 +
 +When you create a ward, you choose a spell, name a condition (which may include identifying the target), and choose a Good Thing //that does not affect you personally// from a list of those offered by the spell or from your class list.  The spell must be one that requires a spellcasting roll, and not one that requires its target to [[ironbound:rules:activities:Avoid Danger]].  You must also record your spellcasting bonus, including any conditional bonuses such as those granted by [[ironbound:characters:class:magician:traits:Focus]] implements if you are wielding one.
 +
 +Each time that the condition becomes true, the Director will **roll+your spellcasting bonus** on your behalf, using the spellcasting bonus recorded when the ward was created.  The only Good Thing that they may select is the one you chose when the ward was created;  the only Bad Thing that they may select is the following:
 +  * The ward is damaged, and can no longer trigger.
 +
 +<WRAP 80% round box center>
 +//As an example, Kethra spends an hour placing a ward on her backpack.  She states as her condition:  "If a person other than myself opens this pack, they are the target of a [[ironbound:magic:elemental:spells:Static Discharge]] spell."  She selects "additional damage" as her Good Thing (given by the spell itself), and records her spellcasting bonus of +6.//
 +
 +//A hobgoblin rogue attempts to open her pack, and the Director immediately **rolls+6** to Cast the Spell.  They get a total of 17, which is a partial success.  The hobgoblin takes 1d8 Electricity damage, and the ward is no longer active.//
 +</WRAP>