ironbound:characters:class:magician
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| ironbound:characters:class:magician [2026/10/25 04:06] – removed - external edit (Unknown date) 127.0.0.1 | ironbound:characters:class:magician [2026/11/03 03:49] (current) – tailkinker | ||
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| + | ====== Magician ====== | ||
| + | {{tag> | ||
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| + | **Stamina**: | ||
| + | **Recovery**: | ||
| + | **Key Attribute**: | ||
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| + | As a Magician, you practice the arcane arts, wielding magic to alter the fundamental workings of reality. Your spells impose changes upon the world itself, bending its rules to achieve effects that would otherwise be impossible. | ||
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| + | You rely on your knowledge and the spells you have made ready in advance. Your versatility lies not in brute force, but in understanding how the world works---and knowing how to make it work differently. | ||
| + | |||
| + | ===== Weapon and Armour Training ===== | ||
| + | |||
| + | You receive no training in the use of armour. | ||
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| + | ===== Spellcasting ===== | ||
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| + | The bread and butter of the Magician is their ability to alter reality. | ||
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| + | ==== Your Grimoire ==== | ||
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| + | You begin play with a Grimoire---a large, heavy book containing the fundamental rules of magic, as well as your own personal notes on the spells that you have mastered. | ||
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| + | You may choose any six Level One [[ironbound: | ||
| + | |||
| + | ==== Learning Spells ==== | ||
| + | |||
| + | When you gain access to a new spell---from another Magician' | ||
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| + | Whenever you [[ironbound: | ||
| + | |||
| + | ==== Preparing Spells ==== | ||
| + | |||
| + | When you complete a [[ironbound: | ||
| + | |||
| + | ==== Casting a Spell ==== | ||
| + | |||
| + | When you [[ironbound: | ||
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| + | ==== Good Things ==== | ||
| + | * You have managed to alter reality to be a bit more malleable. | ||
| + | * You may select one additional target for the spell, provided that the target is in the same zone as your original target. | ||
| + | |||
| + | ==== Bad Things ==== | ||
| + | * You have run out of an ingredient needed to cast the spell. | ||
| + | * Reality in this area becomes brittle and hard to alter. | ||
| + | * Reality around you becomes somewhat brittle. | ||
| + | |||
| + | Penalties due to Bad Things are cumulative. | ||
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| + | ===== Basic Traits ===== | ||
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| + | Every character receives one class Basic Trait as part of character creation. | ||
| + | {{topic> | ||
| + | |||
| + | ===== Intermediate Traits ===== | ||
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| + | You must be at least a level 2 Magician to select the following traits. | ||
| + | {{topic> | ||
| + | |||
| + | ===== Advanced Traits ===== | ||
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| + | You must be at least a level 6 Magician to select the following traits. | ||
| + | {{topic> | ||
| + | |||
| + | ===== Paragon Traits ===== | ||
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| + | Only a Magician who has reached level 10 may select one of these traits. | ||
| + | {{topic> | ||
| + | |||
