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ironbound:characters:class:magician:traits:craft_staff

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ironbound:characters:class:magician:traits:craft_staff [2026/11/02 14:12] – created tailkinkerironbound:characters:class:magician:traits:craft_staff [2026/11/02 14:20] (current) – tailkinker
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 To create a staff, you must start by expending 1,000cp to acquire the raw materials---rare woods, large gemstones, the bones or sinews of supernatural creatures, enchanted paints...every staff is different, and requires different materials.   To create a staff, you must start by expending 1,000cp to acquire the raw materials---rare woods, large gemstones, the bones or sinews of supernatural creatures, enchanted paints...every staff is different, and requires different materials.  
  
-Next, you must [[ironbound:characters:class:magician:activities:Prepare Spells]], selecting exactly ten levels of spells from your Grimoire.  You must have this list of spells prepared whenever you take the [[ironbound:characters:class:magician:activities:Craft a Staff]] activity;  it is the list of spells that the staff will have.+Next, you must [[ironbound:characters:class:magician:activities:Prepare Spells]], selecting exactly ten levels of spells from your Grimoire.  This ten-level limit is the spell capacity of your staff.  //No traits that you have can increase this spell capacity in any way;  the staff will not have those traits!//  You must have this list of spells prepared whenever you take the [[ironbound:characters:class:magician:activities:Craft a Staff]] activity;  it is the list of spells that the staff will have.
  
 If you have a [[ironbound:characters:class:magician:traits:Focus]], you may choose to make the staff count as your Focus implement, regardless of what that implement might normally be. If you have a [[ironbound:characters:class:magician:traits:Focus]], you may choose to make the staff count as your Focus implement, regardless of what that implement might normally be.
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 Whenever you have the staff in hand, you may Cast a Spell that the staff has Prepared as though you had the spell Prepared yourself.  When you do so, however, then should you be required to select a Bad Thing from Casting that Spell, it must be: Whenever you have the staff in hand, you may Cast a Spell that the staff has Prepared as though you had the spell Prepared yourself.  When you do so, however, then should you be required to select a Bad Thing from Casting that Spell, it must be:
-  * The staff's stored energy for that spell is depleted, and the staff no longer has that spell Prepared.+  * The staff's stored energy for that spell is depleted, and that spell is no longer Prepared in the staff.
ironbound/characters/class/magician/traits/craft_staff.1793628774.txt.gz · Last modified: by tailkinker