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unbound:skills:skills

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Skills

Hours of practice, natural talent and honed instincts all combine to determine your character's capabilities. Some actions are easy; others require significant training to even attempt.

Weapon Skills Attribute
Blades Dexterity
Blunt Weapons Body
Bows Dexterity
Polearms Body
Thrown Weapons Dexterity
Unarmed Combat Body
Unbalanced Weapons Body
Non-Weapon Skills Attribute
Acrobatics Agility
Arcana Education
Athletics Body
Crafting Education
Deception Charisma
Diplomacy Charisma
History Education
Insight Charisma
Intimidation Charisma
Investigation Education
Lore Education
Medicine Foresight
Nature Education
Perception Foresight
Performance Charisma
Religion Education
Sleight of Hand Dexterity
Society Education
Stealth Agility
Survival Foresight

Skill Training

Over the course of your character's creation, and during play, you will often be given the chance to improve the training of a skill. This is represented by increasing that skill's training ranks. This is handled somewhat differently during character creation than it is when spending milestones.

During character creation, no skill can receive more than one training rank. If you are directed to improve a skill that already has one training rank, you may not improve that skill. Instead, choose any other skill you wish, and improve that skill instead. If the skill that you were directed to improve comes from a pool of choices, you must choose a different skill from that pool, if possible.

After character creation, when you spend milestones to gain the Skill Training upgrade, you may improve skills past that initial one rank. However, you cannot select a skill to upgrade if that skill has more ranks than your current level.

If you have even a single rank in a skill, that skill is said to be Trained. If you do not have any skill training, the skill is said to be Untrained.

Skill Bonus

Every skill will have a skill bonus. This is added to the dice when you are asked to make a skill check. A skill's bonus will be the total of the following:

  • The skill's training ranks;
  • The skill's attribute;
  • Any specific bonuses granted by a class or feature.

Skill Check

To make a skill check, roll 2d10 and add your skill bonus. Then compare the total to your target number.

If you rolled equal to or higher than the target number, then your roll is a success.

If you rolled less than the target number, then your roll is a failure.

A special case for skill checks are attack rolls. Rather than success or failure, they will be listed as hit or miss.

unbound/skills/skills.1715568548.txt.gz ยท Last modified: by tailkinker