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unbound:rules:turn_order

Turn Order

The turn order in Unbound Tales is extremely flexible, regardless of the time scale. Every player gets to select the actions for their character. The order in which characters resolve their actions is entirely up to the players, and does not need to be predetermined. If one character takes an action that another character, yet to take an action, can benefit from, the players can cheerfully agree to change the order. However, no character who has already taken an action is permitted to take another action, until every other character on their team has done so.

After each player character takes an action, the Director is permitted to select one of their non-player characters and take an action. Non-player characters follow the same rules as player characters: once any non-player character has taken an action, they cannot take another until all other non-player characters have taken their own actions.

All actions are treated as being completed when the character taking them finishes their turn. This might not be strictly realistic, but it's easier to play.

When in an encounter, or otherwise in Rounds time-scale, each character may take up to six seconds worth of actions. Movement can be taken before, between or after actions, as the character chooses, so long as the total distance moved does not exceed the character's speed, but movement cannot be taken in the middle of an action.

When in Minute time-scale, the party moves as a whole. This is done before characters are permitted to select actions. The party can move a distance equal to ten times the speed of the slowest member of the party, in meters.

When in Hour time-scale, the party can cover a distance equal to the speed of the slowest member of the party, in kilometers. However, long-distance travel is an action by itself, requiring one hour to move that distance, and there is a cost, in recoveries, to taking this action.

unbound/rules/turn_order.txt ยท Last modified: by tailkinker