Table of Contents
Resistance and Vulnerability
Some targets are more susceptible to certain types of damage, whereas others are more resilient to specific types. This is reflected using Resistance and Vulnerability.
Resistance
Resistance will reduce incoming damage of a specific sort. The most common form of Resistance is that granted by armour, which typically grants Resistance against Blunt, Impaling and Slashing damage.
A target that has Resistance to damage, and that takes damage of that type, reduces the damage by one point for every die of damage rolled against it, for each level of Resistance they have to that damage type. This reduction of damage takes place after all of the damage has been totalled, and if it results in zero or less damage, the target takes no damage.
As an example, Sir Roland is wearing a suit of Brigandine armour, which grants him Resistance 3 against Blunt, Impaling and Slashing damage. He is struck by a Bone Golem's mace, and takes 2d8+4 damage, for a total of 11 Blunt damage. Because he has Resistance 3 to Blunt, he subtracts a total of six damage from this roll, reducing it to 5 damage.
Vulnerability
Creatures with a Vulnerability will take additional damage from a specific source. Similar to Resistance, this takes the form of one point of additional damage, per level of Vulnerability, per die of damage rolled.
Realizing that the Bone Golem is weak to blunt damage, Sir Roland elects to punch it, rather than using his helbarde. He scores a hit, rolling 2d4+3 Blunt damage and scoring a total of 9. As the Bone Golem is Vulnerable 2 to Blunt damage, it takes two additional points of damage per die of damage rolled, and so takes an additional 4 points of damage—a total of 13.