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unbound:rules:movement

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Movement

Unbound Tales throws open a world brimming with diverse landscapes, and navigating these environments is a key part of the adventuring experience. This section details the core rules for movement, allowing you to explore the world with both speed and strategy.

Units and Speed

The world of Unbound Tales is measured in meters, providing a clear and consistent frame of reference for movement. Each character's speed, measured in meters per second (m/s), determines their base movement capability.

Standard Movement

Over the course of your turn, you may move a distance, in meters, equal to your speed. You may split this movement up as you see fit, taking any amount of it before, between or after your actions. The only limitation is that you cannot move in the midst of taking an action, unless that action specifically instructs you to do so.

To increase your speed, you may take the Run action. As this is a simple action, you can take it twice in one turn. If you elect to Run after spending movement, the movement still counts against your total movement in that turn.

Movement leaves your character open for a Counterstrike. Any time that you leave a square that an enemy threatens, they may use their reaction to Counterstrike. You can avoid this by taking the Step or Shift actions.

Movement on a Grid

When moving on a grid, each square of movement counts as one meter. Moving diagonally on a grid costs three meters per two squares, with the first square counting as one and the second counting as two.

In the example below, the character moves one square orthagonally, then two diagonally—paying one meter of movement for the first square, and two for the second—then finishes his movement by moving two squares orthagonally again. Overall, the character spends six meters of movement, and traverses a total of five squares.

unbound/rules/movement.1715693307.txt.gz · Last modified: by tailkinker