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unbound:rules:initiative

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Initiative

The first step in any encounter is to roll Initiative. Initiative is determined on a faction-by-faction basis. Each faction rolls their own Initiative to establish turn order. For the player characters, they should pick one team member who is assumed to roll Initiative for their side.

To determine Initiative, each faction rolls 1d12. Initiative proceeds from the highest roll to the lowest. If two factions roll the same value, they each roll again to determine which among them goes first. The actual Initiative values do not matter once the Initiative order is determined.

When a faction's turn in the Initiative order comes up, they choose any one member of their faction who has not already had a turn. If the faction has fewer than half as many characters left to take a turn as all other factions, they can choose to pass their turn. There is no penalty for doing so.

When a character has completed their turn, they cannot take another turn until every character, from all factions, has had a turn. When every character from all factions has had a turn, the current round ends.

unbound/rules/initiative.1715787423.txt.gz ยท Last modified: by tailkinker