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unbound:rules:health_and_damage

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Health and Damage

Many things can cause harm to adventurers. The most obvious of these is combat damage. However, poisons, diseases, starvation, environmental effects, and many other things can reduce an adventurer's ability to continue breathing.

Health

Your character's health is represented by two values in Unbound Tales: Stamina and hit points.

Stamina

Stamina represents your character's ability to avoid damage. This might be through dodging, or through absorbing damage through non-lethal means. So long as your character has stamina remaining, your character is not actually taking injury yet. Every character has a maximum stamina, ranging anywhere from fifteen to ninety, but averaging about forty. As you take damage from any source, your stamina will go down.

If your stamina is reduced to zero, any excess damage will be transferred to hit points. Unlike stamina, hit points start at zero, and increase as you take damage.

Hit Points

Hit points represent actual physical injury. So long as you have any hit points of damage, you suffer a penalty to all skill checks equal to the hit points of damage you have taken, and the TN of any saving throws you have to make are increased by your hit points of damage.

Capacity Saving Throw

At the start of your turn, if you have zero stamina remaining, you must make a Body saving throw against a TN of 10. Remember that if you are missing hit points, this TN will be increased.

  • Success: You avoid collapsing, but are still suffering penalties due to hit points.
  • Failure: You collapse from your wounds, and become Incapacitated.
unbound/rules/health_and_damage.1715647099.txt.gz ยท Last modified: by tailkinker