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Flanking
Position in combat matters: A character that is surrounded is in significant trouble.
A character is said to be flanked if they have opponents on opposite sides of themselves. If a line can be drawn from the center of one opponent's square to the center of another's, and it passes through either opposite corners or opposite edges of a square containing a character, that character is flanked.
In the illustration below, a line can be drawn from the square containing Character A to the square containing Character C, and it passes through opposite corners of the square containing Character B. Character B is flanked.
A line drawn from the square containing Character B to the square containing Character D passes through the square containing Character C, but it does not pass through opposite sides or corners. Character C is not flanked.
A character that is Flanking an opponent gains favour to any melee attack roll made against that Flanked opponent. Ranged attacks do not gain favour against a Flanked character. A character that is not Flanking an opponent does not gain favour against that target if the target is Flanked by anyone else.