unbound:magic:spells:traveller_s_ward
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Traveller's Ward
Power: | 3 |
---|---|
Casting Time: | 3 minutes |
Range: | Touch |
Target: | Creatures touched |
Duration: | End of Day |
Provokes: | Disrupt Ritual |
You enact a powerful protective magic that keeps the party safe from many hazards while they travel. Make a Spellcasting skill check against a TN of 15.
- Success: You and your party receive all five benefits listed below.
- Failure: You and your party receive two benefits from the list below.
The benefits granted by this spell include:
- The party is unaffected by any sort of weather, always treating the weather as though it were a warm, pleasant, overcast day, even if they are passing through a hurricane.
- The party is not bothered by any sort of vermin or pests.
- The party cannot be Surprised during travel.
- All members of the party always know their way back to where this ritual was performed, and cannot become lost.
- The party is immune to reasonable environmental hazards they might encounter due to Travel Overland. They can breathe normally at high elevations, they do not need to fear poisonous gasses in a marsh, and even marching through a desert will not cause them dehydration.
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