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unbound:magic:spells:feral_rage

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Feral Rage

Power: 4
Casting Time: 4 seconds
Range: Touch
Target: Creature touched
Duration: Special
Provokes: Counterattack

You cause the target—a willing creature, touched by you as you cast the spell—to fly into a frenzy. The creature gains 40 temporary stamina. So long as the creature has temporary stamina at the start of their turn, they gain the following benefits:

  • Favour on all melee or unarmed combat strikes;
  • +1 damage per die of damage inflicted in melee or unarmed combat;
  • +1 speed;
  • Two additional seconds per turn, which must be spent towards making a basic attack or to Run, Sprint or Walk.

At the end of their turn, the target will gain ten additional temporary stamina, to a maximum of forty. If the target falls to zero temporary stamina, the spell ends.

unbound/magic/spells/feral_rage.1722533871.txt.gz · Last modified: by tailkinker