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unbound:magic:spells:charm_animal

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Charm Animal

Power: 1
Casting Time: Complex Action
Range: 10 meters
Target: One Animal
Duration: Special
Provokes: Counterattack

The target animal must make a Charisma saving throw against your Spellcasting Skill TN.

  • Success: The animal becomes Dazed (save ends)
  • Failure: The animal becomes Charmed (save ends). It can normally only attempt a saving throw once per day to throw off the effect, but if you act in any way that harms the animal, it gets an immediate free saving throw.
unbound/magic/spells/charm_animal.1716251177.txt.gz ยท Last modified: by tailkinker