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unbound:equipment:consumables

Consumables

These items are typically used up after a certain number of uses, and their availability can heavily impact gameplay. Characters must manage their rations, magical reagents, ammunition, and other resources wisely to endure the dangers of the world.

The following list includes common consumables that can be purchased, found, or crafted, along with their respective costs and uses.

Ammunition

Be it arrows, crossbow bolts, atl-atl darts or sling stones, if your character carries a ranged weapon, they will need ammunition for that weapon. Rather than track each individual round, however, Unbound Tales uses a point-based ammunition system. One container of ammunition can hold between three and five points of ammunition, and two such containers can fit in a single inventory slot.

So long as you have even a single point of ammunition available, you are able to make a ranged basic attack with your ranged weapon. This does not cost you any points of ammunition, however. It is assumed that you are recovering the rounds that you can, or replenishing your supply from enemy stocks, or whatever. However, more complex or effective attacks may well require expending a point of ammunition.

Cheap ammunition costs 1cp per point, or 5cp for the stack of five. It does not require a specific container. Typically, this is steel or lead balls, smooth stones, or very small darts.

Normal ammunition costs 3cp per point, plus 1cp for the container, for a total of 10cp for a stack. You can pay 3cp to replenish rounds individually.

Expensive ammunition is typically made by Dwarves, Gnomes or other master craftsmen, and as a result is lighter and more compact. They cost 6cp per point, and four rounds can fit in the same 1cp container that is used for normal ammunition. Therefore, a full stack of expensive ammunition costs 25cp. However, expensive ammunition is functionally identical to normal ammunition; the only benefit you get is being able to carry more in a single stack.

Type Cost
per round per stack
Cheap 1cp 5cp
Normal 3cp 10cp
Expensive 6cp 25cp

Lamp Oil

An Adventurer's Kit includes a lamp, but not the oil for it. Lamp oil costs 1sp per flask, and each flask will burn for roughly a day. The lamp will shed bright light to 10 meters, and dim light to a further 10 meters.

One flask of lamp oil can be placed in your Adventurer's Kit, occupying no space in your inventory. Past that first flask, however, every five flasks or fraction thereof counts as one item.

Luxury Items

Chocolate. Coffee. Tea leaves. Tobacco. Alcohol. Spices. Whatever they are, they are rare, expensive, and make fantastic gifts.

Whenever you use the Diplomacy skill in an attempt to Calm a Foe, Gather Information, Make a Request or Make an Impression, you can expend up to 15sp in Luxury Items (giving them as gifts) to improve your chances. The bonus that you gain on your skill check depends on the amount of Luxury Items expended.

Amount 1sp 3sp 6sp 10sp 15sp
Bonus +1 +2 +3 +4 +5

Manna

A handy resource for spellcasters, manna is essentially crystallized Æther. It is sold in shekels—an archaic measurement, even for the Realms, equal to roughly 10.8 grams. Each shekel of manna costs 5 silver pennies.

A spellcaster who has manna on their person can reabsorb the Æther within it. This causes the manna to dissolve to nothingness. The spellcaster need not have the manna in hand, but must have a free hand or a spellcasting focus in hand. As a quick action, they can expend one shekel of manna and gain one point of Æther. No spellcaster can gain more Æther in this manner than their total Spellcasting skill bonus.

Rations

One week—seven days—of rations costs four silver pennies for most characters. Aruna require a higher-protein diet, and must pay five silver pennies for a week of rations. Wyrmkind, as obligate carnivores, must pay seven silver pennies for a week of rations. Gnomes eat rather less than humans, and pay only three silver pennies for rations.

Torch

A single torch will shed bright light in a 5-meter radius, and dim light to another 5 meters. They will burn for one hour. Each torch costs 1sp.

Ten torches count as a single item in your inventory.

unbound/equipment/consumables.txt · Last modified: by tailkinker