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unbound:equipment:armourcrafting

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Crafting Armour

It is far less likely that a character will wish to produce a custom suit of armour. However, some high-level NPCs might be found wearing an exotic suit of armour, superior to that seen by anyone else.

These rules are used to create new suits of armour. This is not for crafting the armour; it is for creating a new pattern or style of armour entirely. Therefore, it is best used by the Director, rather than by the players.

Material

The first choice that the designer must make is the material of which the armour is formed. There are four different materials from which you might choose, as well as the Reinforced option.

Material Resistance Body Max AGI Skill Cost
Cloth 1 +0 16 - 20sp
Leather 2 +1 15 - 40sp
Plate 3 +2 14 -1 60sp
Mail 4 +3 13 -1 80sp
Reinforced +1 +1 -1 -1 +10sp

Cloth

This can be quilted fabric, many layers of robes, or something more esoteric such as cord armour. Though quite light and unrestrictive, Cloth armour also provides very little protection.

Leather

Boiled leather provides remarkable protection, and even just layers of hides can protect the wearer remarkably well. Leather armour is often considered the standard choice for faster, more agile characters such as Rangers and Rogues.

Plate

This is not the articulated plate of the late Medieval period, but rather a collection of smaller plates, typically bolted or sewn to a flexible backing.

Maille

Sometimes improperly called chainmail, this armour is a heavy suit of interlocking rings. While it is massive and cumbersome, it also provides excellent defence.

Reinforced

Any of the above suits of armour can have a number of steel plates placed over joints and weak spots, providing greater protection at the cost of a heavier, more cumbersome suit. This armour “material” is applied to a normal material, rendering it stronger and tougher. When applied to Cloth, the reinforcing plates are boiled leather, rather than steel.

Features

When designing a suit of armour, you may apply any two features from the list below, so long as the features do not affect the same statistics at all. For example, the Agile feature, which reduces the Body of a suit of armour and increases its cost, cannot be combined with Layered, which reduces the Body but increases its Maximum Agility defence. The exception to this is Cost; you can apply a two different features if they both affect Cost.

Reinforced is not considered a feature, and does not count towards your limit of features.

You do not need to assign both features—in fact, you do not need to assign any features.

Agile

The armour is built using superior techniques, producing a more agile suit. However, these techniques require a master craftsman to perform, raising the cost of the armour. +1 Maximum Agility Defence, +5sp per Resistance. This option cannot be applied to Cloth armour.
Pairs With: Cut Resistant, Heavy, Inflexible, Lightweight, Padded, Supple.

Bulky

The suit uses a lower-density material, reducing its overall mass at the cost of making it more cumbersome and difficult to wear. -1 Body, -1 Maximum Agility. This option can only be applied to Reinforced armour.
Pairs With: Inflexible, Supple.

Cut Resistant

Some nature of the armour makes it particularly resistant to cuts and chops. The armour provides +1 Resistance specifically against Slashing damage. +10sp. This feature cannot be applied to Reinforced armour.
Pairs With: Agile, Heavy, Inflexible, Layered, Lightweight, Masterwork.

Heavy

The armourer skimped on the quality of some parts of the design, producing a much heavier suit of armour, but reducing the cost. +1 Body, -5sp per point of Body (after this adjustment).
Pairs With: Agile, Cut Resistance, Inflexible, Padded, Supple.

Inflexible

The armour restricts your movements in a number of ways. -1 Skill, -5sp times the armour's Resistance.
Pairs With: Agile, Bulky, Cut Resistant, Heavy, Layered, Lightweight, Masterwork.

Layered

The armour is composed of multiple overlapping layers. This makes it more flexible, but heavier. This option can only be selected for Plate armour. +1 Body, +1 Maximum Agility Defence.
Pairs With: Cut Resistant, Inflexible, Padded, Supple.

Lightweight

Using a more expensive material allows the armourer to reduce the overall weight, at the cost of a more expensive suit. -1 Body, +5sp per Resistance.
Pairs With: Agile, Cut Resistance, Inflexible, Padded, Supple.

Masterwork

Sometimes, armour is just better in every way. Especially when constructed by the best armourers to be found. Your armour might feature stronger, lighter materials, or it might be perfectly balanced. -1 Body, +1 Maximum Agility defence, +15sp times its Resistance (but don't count the +1 Resistance if the suit is Reinforced).
Pairs With: Cut Resistance, Inflexible, Padded, Supple.

Padded

The armour has a padded underlayer that makes it better able to absorb shock. However, it is hot and uncomfortable to wear. The armour provides +1 Resistance specifically against Blunt damage. -1 Skill. This feature cannot be applied to Reinforced armour.
Pairs With: Agile, Heavy, Layered, Lightweight, Masterwork.

Supple

The armour has softer, more flexible portions underneath the major joints, increasing its flexibility without giving away too much protection. Reduce the armour's Skill penalty one step, but it loses one Resistance against Slashing damage. This option can only be applied to Plate or Mail.
Pairs With: Agile, Bulky, Heavy, Layered, Lightweight, Masterwork.

unbound/equipment/armourcrafting.1715750062.txt.gz · Last modified: by tailkinker