User Tools

Site Tools


unbound:conditions:ongoing

This is an old revision of the document!


Ongoing

Saving Throw: Level

Ongoing damage always lists a die count. When a creature first gains this condition, and at the start of each of their turns, they take the listed damage. Any die that comes up showing a one is dropped from future Ongoing damage rolls. If all dice are dropped, this condition ends.

Ongoing damage has a damage type. It cannot be Vital. If it is a physical type (Blunt, Impaling or Slashing), the Resistance of worn armour does not reduce it.

Ongoing damage cannot be removed with the free saving throw granted at the end of your turn, but when you attempt to Shake It Off, you may choose to attempt to remove one die of Ongoing damage. Dropping all dice will remove this condition. However, a character who is granted a saving throw against the condition may immediately roll the dice for the condition. They do not take any damage, but dice that come up showing a one are still dropped.

Kioni was hit by a dragon's fiery breath! She is taking 3d6 Ongoing Fire damage. At the start of her turn, she rolls the dice, and they come up showing 3, 5 and 1. She takes a total of nine Fire damage. However, because one of those dice came up showing a one, it is dropped, and she is now taking 2d6 Ongoing Fire damage. She attempts to Shake It Off as a simple action, rolling her level vs a TN of 12 to attempt to remove the second die of Ongoing damage,

unbound/conditions/ongoing.1715732090.txt.gz ยท Last modified: by tailkinker