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unbound:conditions:broken

Broken

Saving Throw: None

This condition is applied to an object, instead of a character. The object is damaged, and harder to use for its intended purpose. If the object was a piece of armour, its Maximum Agility is decreased one step, and its Skill Penalty is worsened one step; otherwise, the item inflicts slight on any attempt to use it.

Special: If an object receives this Condition a second time, it instead becomes Destroyed.

unbound/conditions/broken.txt ยท Last modified: by tailkinker