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unbound:classes:templar:templar

Templar

“I am the guardian of the Faith. Let none who offer harm to our flock cross me!”

Templars stand as stalwart defenders of both faith and flock, embodying the fusion of martial prowess and divine magic. Born from the hallowed halls of Imperial Temples, their noble lineage extends to the sacred groves of the Old Faith and the untamed wilderness where the Southern Gods hold sway. Yet, beyond their role as mere sentinels, Templars are the living embodiment of their faith's resolute guardianship, entrusted with the solemn duty to protect, guide, and spread the tenets of their chosen deity.

Within the echoing chambers of cathedrals and the whispering aisles of sacred forests, Templars invoke the blessings of their patron gods, forging a bond that they believe fuels their righteous power. As warriors clad in the armor of devotion and armed with both sword and spell, they tread the path of the faithful, ever vigilant against the encroaching shadows of heresy and doubt.

From the ancient stone temples of the Empire to the hidden sanctuaries of the Old Faith and the sun-kissed altars of the Southern Gods, Templars emerge as beacons of unwavering faith, their swords gleaming with the divine light of conviction. They are not only the guardians of sacred relics and holy sites but also the champions of the downtrodden and the heralds of divine justice.

Yet, amidst the hallowed call to duty, whispers of corruption and betrayal linger, staining the noble mantle of the Templars. While most stand steadfast in their devotion, a shadowed few succumb to the allure of power, tarnishing the legacy of their brethren. Thus, Templars walk a precarious path, striving to uphold the virtues of righteousness and honor while warding off the creeping tendrils of darkness that threaten to engulf their sacred calling.

Attributes

When you select Templar as your class, increase your Charisma by +1. You will receive a second attribute bonus when you select your deity.

Stamina

When you select the Templar as your class, you will receive an additional twenty-five stamina, plus five times your Body score. Your recoveries are equal to five plus your Body attribute.

Training

Templars start trained in the use of shields. Your choice of deity will include a Weapon skill and another skill; you receive one training rank in each of those skills. Place one training rank in both Insight and Religion. Finally, choose a number of skills equal to your Education score plus two from the following list: Arcana, Athletics, Crafting, Diplomacy, History, Intimidation, Investigation, Lore, Medicine, Perception, Society, Survival. Each selected skill also receives one training rank.

Defences

You are trained in Charisma and Foresight defences. Add your level to the total of these defences.

Prestige

You begin with +1 Prestige with your Order.

Basic Attacks

The Templar typically focuses on melee combat over ranged combat.

Melee: Skill vs Agility.

  • Hit: 2[W] + Body damage. The damage dice increase to 3[W] at Level 3, and to 4[W] at Level 5.
  • Miss: 1[W] + Body damage.

Ranged: Skill vs Agility.

  • Hit: 2[W] + Dexterity damage. The damage dice increase to 3[W] at Level 4.
  • Miss: 1[W] + Dexterity damage.

Deities

The deities of the Realms are divided into three pantheons: the Imperial Temple, whose temple reached supremacy under the Empire of Aranor; the Old Faith, whose worship was suppressed by the Imperial Temple; and the Southern Gods, a new religion moving into the Realms. There also exist a few smaller faiths, typically featuring only a single deity.

Choose one of the deities from the list.

Spellcasting

Templars believe that their faith grants them access to magic, allowing them to perform miracles in the name of their deity. Every Templar receives access to the Community, Healing and Protection Divinities. In addition, their deity offers them access to four additional Divinities. When they choose their deity, they also choose one Divinity from that deity's list, and gain access to it.

You have access to all spells whose Power is equal to or less than your level, that appear on the list of Divinities to which you have access. Your spellcasting skill is Religion, but you add your Charisma, rather than your Education, to its level when using it to Cast a Spell.

As with all spellcasters, your spells are powered by Æther. You begin each encounter with Æther equal to your Victories. You do not automatically recover Æther; instead, you must take an action to Pray in order to build Æther. At the end of an encounter, you lose all accumulated Æther.

Every deity also offers a preferred weapon. If you are using that preferred weapon, it is considered a spell focus.

Templar Features

When you select the Templar as your class, choose one of the following Heroic features and add it to your character.

Heroic Features (Level 1)

Champion Features (Level 2)

Elite Features (Level 3)

Paragon Features (Level 4)

Legendary Features (Level 5)

unbound/classes/templar/templar.txt · Last modified: by tailkinker