Table of Contents
Sorcerer
“In the pulsing veins of our ancestors lies the power of ages, coursing through our bloodlines with ancient might.”
Deep within your lineage lies a dormant power, inherited from a supernatural ancestor. While other spellcasters devote themselves to years of study and practice, you were born with your magic coursing through your veins. For Sorcerers, power manifests in adolescence, growing in strength with each passing year. Yet, unlike their counterparts, Sorcerers are bound by the constraints of their bloodline, their repertoire of spells limited by ancestral inheritance.
The path of the Sorcerer is fraught with peril, for with each invocation of their ancestral magic, they risk succumbing to corruption. Those of demonic descent may find themselves consumed by unbridled chaos and physical deformity, while those of draconic heritage may be tempted by cruelty and arrogance. And those touched by fairy blood may drift further from the norms of society, embracing an otherworldly detachment.
Yet, the allure of this power is undeniable. Sorcerers command raw, untamed forces beyond the reach of their peers, unbound by the chains of traditional training. Their freedom to explore other pursuits alongside their magic is a testament to the unparalleled might they wield.
In the dance between heritage and destiny, the Sorcerer stands as both custodian and conduit, wielding the legacy of their bloodline with unparalleled potency. But with great power comes great risk, as they navigate the delicate balance between mastery and corruption.
Attributes
When you select Sorcerer as your class, increase your Foresight by +1. You will receive a second attribute improvement when you select your Bloodline.
Stamina
When you select the Sorcerer as your class, increase your maximum stamina by twenty-five, plus five times your Body score. Your recoveries are equal to your Body plus four.
Training
The Sorcerer's skill set is as diverse as their magical lineage. You are trained in shields. Choose any three skills, plus additional skills equal to your Education score. Each chosen skill receives one training rank. You will also receive two additional skill trainings from your choice of Bloodline.
Defences
You are trained Foresight defence. Add your level to the total of this defence. You will also receive training in a defence from your Bloodline.
Basic Attacks
Any combat training that the Sorcerer might have received prior to their Bloodline manifesting often gets forgotten or ignored.
Melee: Skill vs. Agility.
- Hit: 2[W] + Body damage.
- Miss: 1[W] + Body damage.
Ranged: Skill vs. Agility.
- Hit: 2[W] + Dexterity damage.
- Miss: 1[W] + Dexterity damage.
Bloodline
One of your ancestors was a powerful magical being. Choose one of the following three Bloodlines: Demonic, Draconic or Fairy.
Spellcasting
The ability to cast spells is one of the more central powers granted to a Sorcerer. Your spellcasting attribute is Foresight, and you cast spells in accordance to the rules found on page
Your spells are powered by Æther. At the beginning of every encounter, you will have Æther equal to your current Victories. At the start of each round, you will automatically gain one Æther, up to a maximum of your Level.
Choose three Power 1 spells from the spell list for your Bloodline, and add them to the list of spells you know. Every time you gain a level, choose two additional spells from your Bloodline list whose Power does not exceed your level, and add them to the list of spells you know.
Corruption
The magic in your heritage provides more than only spellcasting; it also can affect your body and personality. Many Sorcerer features have the option for Corruption. Typically, the Corrupted version of a Sorcerer feature is more powerful, but also twists your body or mind in some manner. Whenever you select a Sorcerer feature, and choose to take the Corrupted version, you will gain a Corruption from the table appropriate to your bloodline. The feature will instruct you how to select a Corruption, but it typically involves a die roll.
No single Corruption may be gained more than once. If you gain a duplicate through a random roll, re-roll it. If no possible roll would result in a Corruption you do not already have, pick one of your choice.
You need not be a complete slave to the dice, however. When directed to roll a Corruption, you may choose to determine the outcome of the die roll. Simply place the die down on the value you wish. However, you may only do this once! Once you have taken this option, you may never select it again.
Sorcerer Features
When you select the Sorcerer as your class, choose any one Heroic Sorcerer feature from the list below, and add it to your character.
Heroic Features (Level 1)
Additional Æther
Centered Burst
Draconic Scales
Fey Resistance
Poison Resistance
Shadow Magic
Triggered Dismissal
Unarmed Training
Champion Features (Level 2)
Elite Features (Level 3)
Additional Spells
Aura of Perspective
Breath Weapon
Concealed Spell
Demonic Power
Homing Spell
Vanish from Mind's Eye