unbound:classes:sorcerer:fairy
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Fairy Bloodline
The Fair Folk, the powerful spirits of nature, have given your bloodline magics of illusion and charm. Take a +1 bonus to your Agility, and add your level to your Agility defence. You receive a +1 bonus to your Stealth skill training.
The Fair Folk are all talented archers, and they have passed this talent down to you.
Ranged: Skill vs. Agility.
- Hit: 2[W] + Dexterity damage. This increases to 3[W] + Dexterity at Level 3, and to 4[W] + Dexterity at Level 5.
- Miss: 1[W] + Dexterity damage.
Fairy Corruption
- Your dreams tend to intrude upon your waking moments, and this imposes slight on your attempts to disbelieve a glamer.
- Your thoughts tend to flit and change like a butterfly's flight path. You suffer slight on Investigation skill checks and on saving throws to end the Charmed condition.
- Intrusive thoughts bubble to the surface when attempting to Recall Information, imposing slight on any such attempt.
- You have great difficulty taking anything truly seriously, which results in a -2 penalty to your Foresight defence.
- You frequently drift off into daydreams and reveries. If you roll a one on either die of an Insight or Perception skill check, the result is a failure, regardless of the total rolled.
- Your speech tends towards the poetic and flowery, which can aggravate those around you. You suffer a -3 penalty to Diplomacy if required to speak for a long period of time.
- You have a preference for the fae lifestyle, and will cut yourself off from the more mundane world. Your Prestige with any non-Fairy faction cannot be higher than three.
- Your speech patterns become cryptic, and others instinctively distrust you as a result, inflicting a -2 penalty to your Deception skill checks.
- You adopt eccentric and flamboyant clothing styles, and develop a disdain for armour. You cannot wear armour that imparts a skill penalty.
- You exude an otherworldly aura that can provoke extreme reactions in others. Whenever you attempt to Make an Impression, you must re-roll any sixes or sevens on the dice.
- Your body emits a soft ethereal glow, producing dim light to ten meters, but imposing slight on Stealth checks.
- Your physical form becomes delicate and frail. You permanently lose ten stamina.
- Your metabolic rate slows, extending your lifespan and reducing the cost of rations to 1sp per week. However, you only regain one Recovery after a long rest.
- You suffer wracking pain if your body contains too much magical energy. If your total Æther is higher than your level plus your Foresight, you suffer slight on all skill checks.
- You can lose control of your magical energies. Whenever you Cast a Spell, if either die come up showing a one, you suffer 1d6+4 Vital damage.
unbound/classes/sorcerer/fairy.1715521427.txt.gz · Last modified: by tailkinker